Post Game Jam Update for Going All Out! (v 0.9)
Going All Out » Devlog
Hello everyone!
This is a short post where I intent to go over some things I updated for the game. The Bigmode Jam is over and ratings are done, so I thought I update the game and include some recommendations/suggestions from other players and jammers. So here we go:
- Fixed a couple of bugs (random damage was dealt, no enemies spawned, no countdown on rounds etc.)
- Added a settings screen for volume and mouse sensitvity
- Options will be saved during sessions
- Health pickups are more visible now and despawn after 40 seconds
- The revive skill now has a more visible effect (sound and revive animation)
- Healing is now more clearly visible
- Added 3 more upgrades
- Added new type of enemy
- A melee knife holding enemy that always dies in one hit, is faster and deals little damage
- Reworked and rebalanced existing upgrades and modes
A big thanks to everyone who participated in the jam and a special thanks to all the people who played my game. This was only my second jam but I already learnt alot and met some great talent. The game landed somewhere in the middle in terms of ratings, which is incredible for me as many of the games were truly amazing.
Files
going-all-out-windows.zip 98 MB
Version 0.9 Feb 10, 2024
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